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Re: UE4 tiling textures with painter masks
Reply by
Obscura
·
Oct 2019
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Unreal Engine
Instead of those expensive functions, you could simply subtract the noise from the mask for better effect.
Re: [Unfold 3D] Straighten edges
Reply by
Filip5
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Apr 2019
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Technical Talk
Unfold 3D is a software, which got this straighten uvs function build in alredy. But in this case its not working...
Re: mirror joint orientation maya
Reply by
SUNCHIRP
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Jan 2010
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Technical Talk
http://www.creativecrash.com/maya/home do a search for 'flip' or 'mirror' pose or something, there's tons of scripts with that functionality.
3 results
Re: Sci Fi Gun - WIP
Reply by
n88tr
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Jun 2011
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3D Art Showcase & Critiques
trigger guard looks way too small to even put a finger in there looks non-functional in that area
Re: UDK - August 2011 Update
Reply by
Maph
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Aug 2011
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News
Material Functions! Yes! Finally some kind of material compounding method! Been waiting for ages on that one.
2 results
Re: The Monthly 'Newb' CHARACTER Challenge | March 2014 | Adviser Pilot Girl
Reply by
dvisionvoid
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Mar 2014
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3D Art Showcase & Critiques
Im having problems with the extract functions in zbrush, i can't get clean borders, any tip ?
3 results
Re: 3ds max importing 2012 into 2010
Reply by
Eric Chadwick
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Dec 2011
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3D Art Showcase & Critiques
I heard Autodesk added a backwards-compatible save function. I haven't looked into it yet though.
Re: UDK- additive vertex colour blends
Reply by
Ace-Angel
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Jun 2012
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Unreal Engine
Strange, Yellow and Red for example should do that automatically, are you using Material functions by any chance?
2 results
Re: Couple of maxscript questions
Reply by
jeremiah_bigley
·
Aug 2012
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Technical Talk
D: that makes perfect sense! Thank you so much! Anyone else on the do nothing function?
3 results
Re: UE4 - Sci-fi Multiplayer Shooter.
Reply by
Justin_J
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May 2017
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Unreal Engine
The MatLayerBlend_Normal Function 3 Materials blend together. Baked normal reacts perfectly fine for now. :smile:
3 results
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