A little table diorama I am working on inside TB2. Still a WIP. Some of the items are still in a blocky stage like the machete, compass, and makeshift crisco-can-candle. Definitely will add some more small props as well as my molding trim for the wall etc.
Hi there, I'm Vince, I'm a recent grad and this is my update on my previous posts on a Panzer IV, one of the earlier versions from during the war. I did take some trim and hardware elements from the later ones because I had taken real world reference from the Romanian Military Museum where they have one on their lot.
Question about environments for sketchfab. Has anyone found of a way to deal with the lack of texture blending functionality? I wanted to use tiling textures and blend them for a project but that's a no go. Is there an alternative besides going for a unique texture? What i planned on doing was making a sort of trim for the…
Hello Polycounters, I decided to make me a small dark themed sci-fi environment. I want it to remain rather dark and make lighting the hero, also I'll try to use tiling textures (trims, panels etc.) where I can get away with it, rather that bake all of the assets. Any critique or suggestion is welcome. Here's the latest…
Didnt find under quick search so general questioning here. As title says....anyone using self shadowing normal maps? If so, got any quick tips and such on cleaning up the maps for bake? I spend a large amount of time cleaning maps b/c its so delicate. Looking to trim down that time.
Greetings everyone! For anyone interested I've created an article for 80.lv on my production of my cockpit. It includes making a trim sheet, my thoughts in the process, good texturing practices and more goodies ;) I hope you like it https://80.lv/articles/how-to-build-a-sci-fi-cockpit-for-a-game/
Hey guys. I decided to learn how to learn hard surface modeling and design my own concepts. I'm making a clean, scifi environment piece and started the concept in SketchUp before I make the trim/detail sheets following Alex Senechal's tutorial. The final piece will be more detailed than the SketchUp concept. Here are some…
Hi, here is my first topic ! I'm a french 3d student and I'm currently in the middle of my last year of studies (yay !), I'm starting to build my portfolio in order to find an internship or a job at the end of my scholarship, and for this I'm planning to do a new project on UE4. This scene will also be my work for my final…
Hello guys, this is my first post here! I just joined today, excited to be here and learn from everyone and hopefully help someone as well! I am in desperate need of some feedback on a character I've been working on in my freetime since the end of December 2024.. The more I work on it, the less I like it and I am…
Monday morning I decided to do a sprint model from concept and this was the result. I'm quite happy with the outcome and will take this further soon. I'll be using a Trim Sheet on this too The concept I referenced was on page 157 from The Art of Overwatch, Vertical Planter Concept