That's the point. Ever MMO game I remember had hype and anticipation. The bigger the harder it failed. TORTanic is best recent example. Gods, they even copied skills from WoW... AoC is also very good example, how you will end up if you fallow leader in this genere. Only exception was Guild Wars 2. And that's soelely…
Awesome man, you are more than welcomed. It's always a pleasure seeing people more open minded to suggestions rather than sticking to "Da Shit".. I apprecaite it.. So like I said the human geomatry is pretty sick. You obviously know what you're doing. She's almost 8 heads tall which is little too much for me (and I'm 6"5…
my crazy opinion.., take it or leave it where's the love, baby? it looks as if you had a cool idea and assembled this object step by step without acctualy going in and making man-love to every little section. the model's proportions are a little un-appealing. looks as if you got some baby ref and made sure you had that…
Been wanting to start one of these for a bit to share all of my artistic interests beyond 3D :) I've just joined the daily figure drawing challenge Kimodameshi for the month to push myself to keep up with at least some drawing while I'm 3D-pilled for uni so figured sharing my dailies from this commitment might be a good…
I think it just really boils down to one thing : Shareholders, or whoever makes the decisions in the company, are going to push people as hard as they can be pushed for as little in return as possible. Pretty much no matter what the company set up is, this is just fundamental truth. If one person has power over another,…
Hey there! Thought i'd try and help and throw in my 2 cents :) Stewart hammer thing - really not sure what this situation is, obviously one guy has a hammer, the other a nail but bit confusing why they're so big and walk down tiny planks? But either way. Watch out for the obvious IK sticking on the wall hand. With hammer…
First I gotta say beautiful gun however it could look a LOT better. My guess is you are rendering this out in Marmoset? Awesome! I'll break my feedback down per material pass first and then on to the model itself. DIFFUSE Orange feels REALLY saturated and over the top and I can see what appears to be a ton of AO in the map…
So this is going to be sort, and honest, and a bit hard to hear. if you want more in-depth advice just let me know. This should work for you too David, well the principle of it anyhow... and this is really easy to do! look at your portfolio. Now compare what you have on your site to someone that is already in the industry…
Repeating shapes are certainly fine, and similar shapes within a texture will help bring some cohesion to the texture. But, that said if you're going to repeat those shapes identically, with no difference in painting, then there's no reason to make the texture that large (cause that's what the tiling will do). Looking at…
Hey man, had some feedback. I like the depth you have in some of the parts, and get some good AO. I would try and divide things less evenly if possible. The reason that more dynamic is good is that it creates visual hierarchy and it's more pleasing to the eye. My personal opinion I would try and find a better hallway…