[ QUOTE ] When you eat Marmite, God intervenes with your tastebuds and you get born a level 100 barbarian. It's like you can see the individual crumbs woven together that form a slice of bread. [/ QUOTE ] That's an exquisite piece of funny right there
When I was in Uni I lived on £5 a month and it wasnt all that unhealthy, tinned sardines/tuna are dirt cheap, rice beans bread. it workedI was healthier too now I spend about £100 a week on food and Im fat and lazy...
My first impression : -snail guy -> either discard or rework -> snail could use some SSS /transparency and extra details like black dots on the end of tentacles which are his "eyes" skin is missing the specific pattern [its like a tire tread] shell its missing AO ,clear division between spiral coils also growth rings…
~ My first paycheck. I went from living off bread and beans living the student life, and spending any spare money on San Fran and GDC tickets for portfolio advice, to forgetting what malnutrition feels like. So yeah, Food is Good
I completely agree and I'm happy to see industry peeps starting to buck against this shit; but I wouldn't be happy to see this one dumb move affect them in the long term though; they gotta put bread on the table, just like the rest of us.
IMHO you learn faster if you do a model see its shit, understand (or least try to understand) what you did wrong and start over. Its usually much faster to make new rather than make bread out of shit.
its ok to use photos for textures, they are part of the process of texturing. What is bad is taking a picture from cgtextures slapping it onto a model and calling it a difuse or albedo. 90% of texture work I see around its pretty bad to be honest, yes thats my opinion. I am talking about "photoreal" texuring (I do textures…
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I've been struggling for a few days trying to get this to work, wondered if someone may have a solution I haven't thought about :) I made a cube, which has been taken into Nvidia Physx Lab, and brought in as an APEX model that breaks into pieces. The Ball is a KActor, when I shoot the ball it bounces off the the apex mesh.…
"Could you recomend me some book, course or something that you got useful in the past to improve this skills?" Not really. I recommend to investigate various aspects (topology, UVs) of work you enjoy, take notes and do small tests. Polycount wiki is worth a visit now and then too, to read up on stuff. Generally reading…