My entry for the #ArtHeroesChallenge #Monster Challenge a #stylized Gargoyle made with #pixologic #zbrush #3dsmax #substancepainter and #marmosettoolbag #artstation artstation.com/artwork/lR11d5
Henlo, i would like to know what is the right way of making shoes for a character that goes into production ? is it sculpting in zbrush or modeling (i use 3dsmax for example)?
I created this character from a concept of Ziro, in a workshop of the great artist Danilo Athayde. Zbrush was used for blocking and details and polygonal modeling with 3DsMax, and rendering with vray. I hope you like it
Full Portfolio : https://www.artstation.com/hwamin Hello. My name is Hwa Min and I am looking for work in the US! I can work in a variety of styles and I am proficient in Maya, 3dsmax, Blender, Zbrush, Substance Painter and more. Please message me at hwaminjung@gmail.com
A Soviet Machine. Made after a very long break. Software used 3dsmax and Quixel Textures size 2k https://www.artstation.com/artwork/181Rb2 Any comments and criticism will be welcome. Thank you all in advance.
Hey guys, I was wondering if there's a particular reason why Toolbag is missing this simple feature that exists in most 3D packages? Here's an image of what I mean(In 3dsmax):