From what i saw you got it at low resolution 16, can you increase it and does it fix it? Change the Hdri or did you setup the scene to view hand-painted work? are you going for hand-painted work? Your pc specs? I am not affiliated with this application just adding my .02's to try to help until someone who is comes around,…
Do you have a link to such footage + the specs of said laptop ? Otherwise any comparaison is quite litterally pointless really. Overall UE5 isn't as magical as one may be led to believe. Even the editor alone is slower than UE4.
I'm
currently creating my second serious project on Unity (the first one being a
small Android game named Ninja Control, with a web player demo available here) and I'm looking for a 2D artist
willing to create the sprites and the UI elements. Game
presentation : Temporary
name : Pest Simulator (code name : BugSim) The game…
Thanks. Just a quick in game shot, I think the reason it's so bright is because it's really close to a light that is full bright. If I carry it into a darker area it tones down alot. I'm not going to add any more polys though, the handle is a little rough I agree, but it's already around 450+ polys. I know I could get by…
Thanks a lot for your message, I found your perspective really interesting and it actually resonates a lot with my own thoughts. I didn’t mention it in my original post since I was mainly asking for portfolio feedback, but on the side of my current 3D work, I’m also building an indie game project with a friend I met…
I feel the same about every product I've tried. There is no perfect 3D toolset. It's not always about price, either. We all have different wants and needs. Not everyone is interested in sculpting, not everyone is looking to be hired by a company that uses product X,Y, or Z. I'm a hobbyist. I make little games. I'm not…
Hey guys! Thanks a ton!! :D I forgot to say another thanks to Haz, Gir, YBourykina, and Mr Skullface for helping me push way further than I've ever been able to take a character before :) EiGHT: haha thanks dude! Ravenslayer: thanks Raven, I was definitely getting tunnelvision so it's a relief you guys like it :)…
ok Gavin... you ready buddy? While we all know I am no character artist so I wont pretend to know anything about trapezius medius deltoid cockus muscles or any of that nonsense. So on with the crits on what I see. First up is your cave dude. I really love the style of this guy. I think he can become a very interesting and…
Nice work. The small protrusions on the front of the hood (turn signals?) seem to have more curvature triangles than the rest of the surfaces, is there a reason for that? There's a fair amount of chunkiness elsewhere, by comparison. How are you doing the texturing on the headlights & brakelights? A contractor I know…