Again, for most games fill rate woes from transparency overdraw is a bigger problem than dropping your instanced bush prop from 500 tris to 300. This kind of stuff is just excessive optimization because of the things that Pior and Xoliul mentioned. Each additional vertex in a contiguous surface is cheaper to draw than the…
layoyt: Pros: it's a tidy layout Cons: I would add some scene break downs..call out your props..show some wireframes. Having to click 3 times to get to the high-rez is a bit of a chore. In the prop section, take the best stuff to the top of the list...The floor texture is good, but the c4 and sword and shield are much…
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The Rickenbacker Bass Guitar as a game art prop. Reference came multiple Rickenbacker basses with artistic license taken on the version. Texture maps are 4K. This project was worked on from 2022 - 2025. Thanks. https://www.artstation.com/artwork/EzXn9N
PREP YOUR REFS Use tape measure tool or the edge of of a plane geo or dummy to help you line up your images. I don't use Max as my primary modeler but those are at least some tools I'd use. Easier to prep your images in Photoshop. Drop a horizontal or vert guide line to help you adjust the different sizes so they're pretty…
Thanks! I will definitely revise the concept art at one point or another. Here is some small progress, found the time to do some props today. 3ds max viewport screenie. About half a 1024 (rest reserved for more props) spec & diffuse. Are the fish too phototexture-y? I heavily edited to get rid of spec & reflection…
Definitely being able to manage a scene (environment) involves more technical knowledge and factors to juggle, but what of the humble prop artist? Their main concerns are making efficient and pretty props. They can demonstrate technical ability through their highpolies, their UV's, flats, wireframes. This is smaller scale…
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