Peter makes valid points, but I'm not sure how much of a real change you will make by berating some random artist (not meant to be derogatory towards OP, just big perspective) who is just trying to make some cool art that is derivative of other things they've seen and liked. I'd look for ways to be more influential, and in…
Gave this app a testrun last night because I will jump ship from Max fairy soon, I'll say I'm very interested considering it has no monthly sub, is affordable and just does modelling, witch is all I need. I honestly do not need a behemoth like max but its what I'v been trained in, I do have Blender (because who doesn't)…
Thanks for the feed back. I think from reading these I need to find a larger layout so I don't need to use thumbnails. That will reduce the amount of clicking that people seem to feel is too much. And probably need to make a faster paced video for the front page with more than one character. Mm, there's some older work…
Hey, it's another one of you guys that worked on the Heavens Edge Enviro. Gonna repeat what everyone said to Felix-- You need to point out a little better what your contributions were, specifically. Otherwise, for all we know, you just made one rock in the corner of one shot. - For your Aeolus Biker character, my main…
Pretty much every artist I've talked to in the games biz has told me their degree in 3d art was a ripoff, same is the case with many current students I've talked to who feel their school, despite having a few stand out amazing teachers, is ripping them off. I spent around ~$45k for a school with mostly shit teachers and…
in terms of asset creation, im not entirely sure it would matter if its linear or non-linear. It would depend on how each was designed. You can easily take a linear level and flesh it out into a mass sandbox style level using all the same assets. Maybe a few more tile sets for rooms and such, but for the most part, you…
Thanks for all the feedback guys! Been very busy with stuff lately so i havnt had time to reply @Vert - Im finishing my last year of school right now. my final project is to create an environment in UDK. I am working on my portfolio and personal stuff at the moment, once it reaches a level im happy with the art side of it…
Well i work at one of these outsourcing companies and fran its how i got my break,frankly at the time i was hired my work wasnt that great to speak of but this company gave me a chance. My work enviroment isnt a factory,it feels like a regular game studio except if a project gets cancelled we dont all get fired. As daz…
First of all. the model looks awesome and the textures are very well done. The composition of the scene however has some serious issues that are killing the modeling and texturing work. This image, for instance, is doing a much better job at showcasing the model than the one with the environment. It is at a weird angle and…
Hey Leviatan1001. I've seen your shader/post work on the UDK forums quite a bit, and the progression of this piece in particular. The audio is great. Its not a cliche subway or sci-fi corridor. You've obviously got a great handle on post effects and general prop/enviro modeling. I really like what you've put together here.…