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Re: [MAXScript] Passing variables to a function within a callback
Reply by
BcM
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Aug 2012
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Technical Talk
even though theVar never gets defined anywhere, the simplest solution is to make theModel a global var. Not the most beautiful solution but it works.
2 results
Re: Chest (W.I.P)
Reply by
Geurilla
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Mar 2012
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3D Art Showcase & Critiques
i will definately look into trying to get the form down, and smooth out the unnessisary bumps. Thanks you guys for the feedback, greatly apperciated!
3 results
Re: low poly troll
Reply by
le0tard
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May 2016
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3D Art Showcase & Critiques
Thx for the feedback! I defined the muscles more, added a gradient, and detailed the feet a bit more. And also got rid of some seams.
2 results
Re: Tristan Meere - Substance Sketchbook
Reply by
AdvisableRobin
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Nov 2016
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3D Art Showcase & Critiques
Made more progress on my snow, better defining the ledges and trying to work the 'soft' feeling into it without losing too much structure.
2 results
Re: Iciban's Sketchbook
Reply by
Iciban
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Feb 2015
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3D Art Showcase & Critiques
@razz - Thanks for the critique! Yea I still need to define the material some more. This is going to be pure diffuse. Just a small update
3 results
Re: [Houdini/UE4] Neon Alleyway!
Reply by
Nomad - Nicolas Pirot
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Aug 2017
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3D Art Showcase & Critiques
Few more shots, the cold/warm areas are getting more defined, although I feel like i'm somewhat going in circles.
2 results
Re: [Riot Art Contest] - Evelynn
Reply by
StrongRum
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Oct 2014
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Riot Art Contest - Character Art
Its looking pretty cool, I would just smooth out those delts a tad and not have them looking so defined.
2 results
Re: HumanIK with mocap data. Skeleton gets inverted and legs cross.
Reply by
antweiler
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Mar 2016
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Technical Talk
Please check your characterization, maybe you defined the left foot as the right foot in HIK. Happened to me more than once...
3 results
Re: Sketchbook: Stirls
Reply by
Stirls
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Dec 2014
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Digital Sketchbooks
Cheeks feel a bit flat, but I'm getting a hold of my new process now. Start with a cylinder, get proportions, then define landmarks.
3 results
Re: Multiple diffuse textures, one material one model
Reply by
DeadlyFreeze
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Jun 2012
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Unreal Engine
The texcoord expression will let you pick what UV channel is used, but you usually define multiple materials per material ID.
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