Hi everyone, I think I have made a high-poly, and tomorrow I will be doing a damage pass in zbrush, I am familiar with the interface but have not sculpted metal before so I would like to know how you approach this task. Thank you.
20 years later :p I have a hard time believing there's no way to do this in modern Maya?Keep in mind this was written for Maya 4 or 5 so good chance it will not work without modification and I couldn't be of assistance - I don't even keep Maya around these days - but without further ado:
I'm looking for an artist that can faithfully render and texture the sword Red Spring from Wuthering Waves in a realistic style. I plan to use this model for my personal use in games such as The Elder Scrolls V: Skyrim and Baldur's Gate 3. I just need the model and textures, but I do require both a Physical Map, and…
it was always characters but yes, eventually if you really enjoy stuff you "fan" out to the other aspect of the creation pipeline which is a good change of pace and could help with the "main" choice. For drawing anyway i took and environmental idea and made those into characters so meshing the two works for me here is an…
Its all about balance and iterations. Audio / video is another beast and depends on formats and encoding used if its Unity. Animation rigging also add up on performance. At InflightVR I had to split the production in two, art and programming to better optimize, that way programmers had their draw call budget and art on its…
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