Render To Texture Assist is a handy script for 3dsmax written by Kostadin "miauu" and Martin "CodeFather" Punchev. Rexus thought this belonged on the news page and I totally agree. Just look at that slick UI... And the features aren't that shabby either... - Explode all objects using an unique vector so there are no…
Little post mort as promised. Post Mort Brandon Phoenix Color Palette For the most part, the palette is very earthy, with the exception of the near black and red. The red, black, and cream are meant to play off each other with the most amount of possible contrast. The two browns are for rougher, larger pieces of wood…
Hello I have been using Vray for quite some time now, i work in 3ds max and i do mainly enviroments (for non real time (game) use - not really low poly).So far i was always setting my lights (lighting the scene) while using standard Vray renderer (adv) not the real time - RT.I always set up a light, made a regular render…
Without knowing more about their tech I can't speak for certain but I "believe" they are using a deferred renderer which would explain the complaints about shaders. If it's a deferred renderer in the traditional sense then all of the textures get rendered out as render targets, so an image with every objects normal,…
Animation -> Make preview. Make sure you set your render size in the main render dialog to the output size you want. Even though you're not actually 'rendering' using the scanline renderer, you have to do this, as the animation preview uses your render output resolution. Then in the anim previw window, set the render…
Hi all — I’m developing a custom 3D framework inspired by sixth-generation console visuals (think PSP / early PS2). I’m looking to commission two clean, animation-ready humanoid base meshes — one male and one female — that I can use as the foundation for clothing and character variants. Project Overview The meshes will…
At this time, i began researching methods of getting renders out of UDK as well as how to create a turntable. Using resources on eat3d.com, i taught myself how to create matinee's and animate a mesh using Kismet. After learning where the tiledshot command put all my renders, i went about rendering out numerous shots of my…
I was wondering if there is a way to bake in Xnormal and convert the tangent basis for 3ds max's renderers? I'm preparing a course for my students on lowres modelling and normal maps baking and I want them to see the power of Xnormal. The problem is that we have to make renders in 3ds max and I'm getting the "black edges…
Hey there first time poster long time reader. This is my 1st scene for my student Demo Reel, its getting to a complete state so I thought I would share it with you guys and get some critiques and criticism. It's render in Unreal, modeled in Maya, and textured in Quixel and photoshop. Beauty Shots: *Updated with Higher Res…
Hi! Things you can try to get your hands dirty: * Bi-monthly challenge (any challenge really). Why it helps: fixed duration, concepts to work off, others potentially doing the same subject with perhaps different approach, gives reason to think about and articulate workflows. Fill additional parameters like style-specifics…