selvesteHE: Thanks for the feedback! I agree and definitely plan to do a variety of timed studies. I think it's smart practice to do both quick sketches and longer studies. A pirate logo I did for a friends bar league team, a start of a ship, and a value sketch of some sort of base of operations:
yeah I understand how that could be confusing. my answers were trying to say that weapon designs could be team specific. but that directly using team LOGOs or team colors wouldnt be allowed. I've since removed any reference to this as it seems people are taking that to mean the weapons have to be team agnostic.
Great work! For some reason I missed the demo reel button the first time as well. Maybe because it looks a little like a background graphic or a header-logo thing. Also, on your resume it says "Currently enrolled in a BFA in production animation program" for both Digipen and Central Lakes College.
I for one already have my concept chosen (knowing about the comp a week in advance will do that, hehehe), and it most likely won't fit into any concept you guys come up with. The only thing I'd be willing to implement is *possibly* a small logo. I think a team theme is overdoing it.
Getting there. any tips would be great. This isn't something i've done a lot of. this will be my first attempted and complete character texture. I've started on bobo's brunt but only half finished the head. been textureing a couple of props i made though. let me know what you think.
Cars often use mirrored UVs since they're symmetrical. Logos can be placed with separate decals (a floating quad with alpha-test or -blend). Google Images search for "car texture" will show you examples of other UV layouts. http://www.google.com/images?hl=en&q=car+texture
Looks pretty cool. I think the trailer could've gone without the long beginning of text telling us about what Indiana has done previously. Otherwise, should be fun, the lucasfilm logo had me going 'awwwwwww' then the "steven spielberg film" text had me going "YAYYYYY".
Hey guys, I'm kinda new to this forum, but thought I'd join as I'd like to up my modelling skills. First, a bit of background on my situation to help you see where I'm coming from: I work as a freelance motion designer, yet I love to model in my spare time. Often my work calls for it but not predominantly. I can use Cinema…
Morgan Campbell DeviantArt Portfolio Please contact me at morgancampbellbusiness@googlemail.com I'm looking for unpaid work in order to boost my portfolio and get some experience. I can do 3D logos, textures & models such as characters, vehicles, buildings etc. Please give my portfolio a view and drop me an email if you…
Hello All, I'm better at 3D modeling than I am in the 2D space. Is there a program out there that I can use to turn 3D model render to a vector image/shape? I have a 3D logo I am messing with and would love it to be converted to a Vector image to scale in multiple platforms. Any guidance on this would be extremely helpful.