Ok so ive started this new character and i need a little bit of help. This character is going to be a sport bike rider thats like a prick. Rich, Annoying, and preppy. Now i need help with his hair, should i model it or should i use alpha planes. Updates to come. All Comments and Crit are welcome thanks.
Hey, I'm Matt Quintanilla, a character artist with a BA from the Illinois Institute of Art- Chicago and years of experience freelancing and working with indie teams. I have made characters, environments, modular pieces, vehicles and props for multiple engines. I'm looking for some work so check me out at MattQArt.com and…
Hi guys! Working on a big orc character at the moment to develop my character creation skills for games. I am currently working on the high poly right now trying to be a bit bolder with my changes to the anatomy and such getting to a stage now where feedback and critique would be really helpful for me to improve. Cheers…
Hello all, This is my first post in this thread, so please go easy on me , Current character I am working on for my current game project. Main character Around 2100 polys ,fully rigged and textured...I need to work on my B.Boy Stances alot more. Well heres the charqacter, tell me what you think
Hello, I'm Yaia and this is my first character.It is an school exercise.My teacher has given us (students) a drawing and we have elaborate the 3D.Any students has elaborate his character of cowboy.It is in work in progress, now i'm working at unwrapping of character and object. Sorry for my english.I hope to improve…
Lumba is a San Francisco based company specializing in creating first class mobile games for the Arabic speaking world. We currently have three titles (with a fourth in the works) which are doing very well in their region. Our second title, Tribal Rivals, was chosen as one of Apple's "Best of 2014" across the Middle East.…
Hello polycounters, We are looking for a Remote Contract Character Artist to work on The Order 1886. We need people with at least 2 years of experience in the industry as a character artist (or amazing portfolio) Enough hours per day to do the tasks (discussed through contract) Follow our outsourcing manager and character…
Hello to all of you. Recently I start working on this character that I call MOK-177. The idea behind is that 4 arm character crawling on the fat dude and reloads his gun. I will pose them later. Any feedback and critics is appreciated and welcome !
I want to show you my characters from the game "Star Wolves". I've been made these characters a long time ago, of course they are a little outdated. I would like to know - how they look now? Because for me, they always still excellent ;)