Firstly, you need to decide on one of 2 methods: either 1- synced single-smoothing group method or 2- UV split/smoothing group split method 1 - in this workflow(more modern) a single smoothing group is used for the entire mesh, both the baking software and the destination software must both use the same tangent basis(i.e -…
First of all, good job, guys! Finally it's out. And it looks good. But you can improve it even more. Here's some problems/questions I've encountered: 1. No clear comparison between subcription plans. • Does Hobby/Freelancer/Indie provide 32 bit displacement? I can find info only for Freelancer. • Does…
My 2 Cents is to start SMALL very SMALL and then work your way up to a big game. I have seen to many people and to many MOD shoot for the stars only to wind up on the launch pad with a broken rocket. I would suggest that you make first make maps for Unreal(Any of the Unreal Tournaments have an editor it think) or Never…
K going to throw this right at the start. But I have 0 rigging/messing with node experience. So tried doing what Wrath mentioned and think its what he said. Hopefully its correct XD Anywho, what I did is: 1. Create a sphere. Poly or nurbs whatever suits ya :) 2. Open up hypergraph. Gonna be easier to select stuff. 3. Click…
So far Washington State is the only state that doesn't mandate that you pick a party and stick to it while voting in the primaries. Which means 49 of the 50 states when people go to vote in primaries they are locked to 1 party for selection. I fail to see how that offers more choices when you're stuck picking red OR blue.…
1 - that looks like shit. irrelevant to my point, but im saying it anyway! 2 - i remember it being nothing but player deltas and coloured this-and-thats. Maybe I am thinking of Recon 2 co-op? I can't remember. Where's the mini map?
So, I've been working on this staff that was inspired by the Dragon Age 2 staffs. Here's what my staff looks like ATM: I want to wrap the thickest part of the staff with scales like this: Or this: I plan to apply this as a normal map. What I'm wondering is if I overlap the scales, will the normal map come out clean or will…
Hey guys, ive made a bunch of portal 2 Levels i want to put in my portfolio. I didnt make any of the assets, but i made the puzzle gameplay, triggers and everything else. Im curious how would you guys present something like this? I want to be either a lighting artist or a environment artist so i thought this could help.…
Let's all have some fun with this :) I will start off with just doing this as a bust. The goal I have for this month is ... 1. No basemesh. I used someone else's basemesh for my last 2 pieces. So this time I want to start from scratch. 2. Nice hair planes. Like, really really nice hair planes.
I found the 2-3 hours I'd invest in the ZBrush DVD's were well worth it, they save so much time. I used the ZBrush 2 when learning it for the first time, and ZBrush 3 when I had to learn how to use it for my last job. I used Digital Tutors, but Gnomon is probably the same.