Hi everyone! I just wanted to share a script I've done for Maya to quickly be able to set the vertex normals based on the face normals. I know there are a few ways to do this within native maya, as well as a few scripts, but I haven't been able to find one which averages the normals for verts shared by multiple selected…
Hello, everyone! I'm fairly new to Substance Painter but have a pretty firm grasp on PBR materials so far. I'm working on a scene and need a glass material on part of a bookcase I made. I've watched a few tutorials on Opacity and have it set up correctly (as far as those tutorials are concerned) to display in the viewport…
Hello everybody! I've just signed up, and I want to ask you for some help with an issue that occured me when I try to apply the displacement map or the vector displacement in 3ds Max. I had to model a character, so I started with the basic human model of Mudbox. I chose to create Venom, from Spiderman. At the beginning, I…
this? https://www.dropbox.com/s/ssm5hx9yephavnx/TB3_MatBlend_Packer.sbsar?dl=0 is on the front page. https://saliaw3d.gumroad.com/l/AXfVz & becuz i am here: https://gumroad.com/?query=Marmoset+Toolbag3 https://titus.gumroad.com/l/BTBridge?layout=discover&recommended_by=search…
Well, if anyone else is interested there's a shat quality version up at gamespot - http://www.gamespot.com/video/0/6174084/videoplayerpop?rgroup=e32007_live I'm still watching it, hadn't really realized how flippin ridiculously good the 360's holiday line up was until they did their montage. Like seriously, there's so many…
0) Terminology in 3d is a total mess. map and texture are the same thing :) 1) Here's a quickie example of some of what I was talking about. I have six separate sheets using different areas of the metal texture. I could have used a single quad for the whole surface mapped to use the whole texture. In the end, I'd combine…
He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…
yeah what you need to do to achieve your desired behavior is -create your texture for your one face in photoshop -create a new material -hook your texture into the diffuse slot -select the one face you want it to be on -right click on your material "assign material to selection" -and maybe you gonna have to map that face…
Did a little maxscript for both dimetric and isometric "squashed" (30° and 35.264) from OP mel script. Then adjusting the camera FOV seems to be the easiest way to get the sprite size you want. It's kinda tricky to get the perfect 2.1 tiled shape tho.--isometric--settings for 118*60 sprites( --create cam myCam = Freecamera…
Tim, thats fuckin awesome!I love the work you've put into the textures. the facial structure is flawless. Does the hair have any kind of bump on it yet? I'm not sure if you have done the eyes yet, or if you are going to keep the zombie white eye look? I painted over a set of eyes just to see what he would look like and its…