@Zwebbie I'm not planning to write about "stereotypes are bad blah blah", the aim of the paper is to show examples of stereotypes and the get the perspective views of gamers and designers and whether there is a reasoning behind the inclusion of these stereotypes and whether they effect the gamers outlook of the game. I…
There's a couple ways you can approach this and it depends on whether or not the overall surface is curved or flat. #1: the issue is there's an uneven or unmatched number of segments between the inside and outside shapes. #2: use less geometry on the outside radius and match the number of segments on the inside radius. #3:…
There is a very fast workflow in Blender to simulate smooth intersections of booleans by using offset cut. It does not create nice geometry, but it works visually. Is there any sort of script that can replicate something like this in 3dsmax? If I export meshes that have a Meshmachine offset-cut from Blender to 3dsmax the…
It says it's scanned, so it's from a real surface. Here's their preview render: Could be replicated with a Cellular or Voronoi pattern, using varying cell sizes. For…
you could break up the UV's into islands with the boundaries as the edges you want rounded.... export as obj load into this tool then using the element mask in photoshop ..... add a gaussian blur and use the nvidia plugin to convert to a normal map..... for example a simple box uv elements (just each side)... guassian @…
You’re right, decimation is a better word for what I’m doing than retopo. Ideally yes, the decimation and unwrapping would all be handled in one step. Best case would be a modifier that I put on the model once and forget about. I know there are quad-based topology solutions out there that would probably give me better auto…
Hey guys, Like the title says, I am looking to start my team back up, I had to take it down due to the fact that I was traveling and didn't know when I would be back in commission to work on the game again, but I am back and looking to start the team back up. Currently, the game has been in 3 months of development and…