Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
It's not about any specific map. It's just about having a pattern or texture with enough contrast so it lets you see what would end up being individual pixels in your target resolution. For example, a checker map is procedural, but if you tile one checker pair 1024 times, the indidivual squares will be equivalent to 1…
Hey guys, I try to create polygonal hair for my character(without alpha-planes). But i am very new to modeling i dont really know how to start it, are there any good tutorials? A good example of the hair ,how i would like to create it, is KIngdom Hearts. Example: BTW: Is it really that important that the vertices of the…
When I try to render out my film in Maya the camera is not rendering correctly. All the frames are completely off and messed up. Example: http://imgur.com/mblB6eV. Here is an example of how the frames are suppose to look: http://imgur.com/0Cibv7n I am using Mental Ray to render and using the physical sky for lighting. I am…
Hi guys, this is my first topic here and I have some doubts about modeling. What the right way to join two diferentes pieces like the below example. Who has less tris and why? Here is another example that i can't understand, the left piece has 14 tris less than the right one. Just because the upper face is only one? That…
Thanks for an example poopipe Can you make such brick wall with different brick objects ,different size and orientation, a window inserted for example, using different parts of texture atlas / doing UV shifts ? I.e something helpful to build procedural something from trim textures ? I always found it's kind of too complex…
It would help to state the purpose for your survey, at the start of the survey. I get it's to help you write your thesis, but is your thesis going to be creating a new tool? It would also help to state where you'll be sharing the tool when completed, and maybe a link to a social site where you'll be sharing your progress…
Does anyone know how that thing works really? On what principles? I am looking for something like that for pretty a while and wonder does it really works in MAya and not one of useless features that never working right ( 3d max has lots of them for example) Could I use it to make windows on a building wall surface for…
Hm... With that you are in an easy case. There are many example images on the net for flowing water material setup with nodes. Probably you'll find a thing that is really close to what you want. Here is one basic example, I think you could start from here: https://udn.epicgames.com/Three/MaterialExamples.html#Wet If you…
Ace, of course you can use real time shaders in max with gamma correction. you just have to change a few things. for example normal maps you have to override back to 1.0 and I think glossiness the same. let me say again stickadtroj I got your example working fine, so it must be another issue.