We are developing a Unity desktop application to simulate environments for autonomous vehicles. We are looking for experienced 3D Artists, we will value experience with: * Experience in unity3d * Experience editing and exporting from max or maya to unity (using fbx) * Experience working with unity materials and shaders We…
Hi, I keep hearing people say if I don't import normal map as normal map in Unity, I will see some quality lost to normal data. As far as I know, this is caused by texture compression and each channel have different number of bits, so Unity shuffle channel on normal map import to get better precisions. Question is: If I…
:wave: I wanted to share with polycount the latest release 'Spirit Lords' [discontinued] nearly two years at Kabam and showcasing the work. playlist - https://youtu.be/rqWattfSMXc?list=PLlJ07Rirjk9GAUySNQbGIIUI_emiatnt5 youtube links - I was responsible for all in-game FX, native inside Unity (no 3rd party asset…
Hello! Meet : We are a small team of 8 professionals between digital paintors, 3D generalist game artists and certified Unity developers. We are located in Argentina. We develop 3D and 2D art for video games and applications. These are our services: * 3D modeling - Organic and hard surface, for video games, animation or 3D…
Hi all I'm trying to put up a small game and have a lot of question regarding industry standards and some general tips and trick regarding lighting, texturing, light baking and stuff. I wish to learn here and hope that others would also benifit. So I'll start with this one question that has been haunting me for a while…
As far as I know, Unity doesn't support geometry instancing, so having multiple vertex painted meshes in the scene shouldn't be more expensive than reusing the original mesh (beside the build file size). In my tests . all the painted clones that are using the same material can be batched into 1 drawcall, witch is great for…
Well I think the point they're trying to make is there actually are advantages and disadvantages to whatever engine and workflow you use. For example, Unity does current have a wider range of plugin extensions available through their asset store while Unreal's is growing. UE4 releases constant updates and arguably has…
Characters - for this trailer only I used celeygons Eddie basketball content. Since there are 8 teams to choose from, I had to make 8 different jerseys and also a total of 16 faces. Using Photoshop for the jerseys and with the create a face feature in iclone 6, I was able to use one face as a template and create multiple…
You guys eat your heart out. http://www.filtermusic.net/ a crap ton of good audio streams. Most with a bit of ads here and there but not much of it. You could also download http://www.spotify.com/ and use its 'radio' - it generates a random playlist of music similar to a song you specify. It's free+ads or 4.99 a month.…