Subversion and TortoiseSVN is a good choice, I'd say. I like how you don't actually have to have a separate app open like you do with AlienBrain and Perforce, SVN just incorporates into Windows Explorer. Less open windows to worry about.
Restructuring this post a bit: all the scripts and templates are attached as a ZIP to this post. General instructions for all scripts: Requirements: * Photoshop * Quixel Suite * Substance Automation Toolkit * Substance Designer Instructions: 1. Create a folder where you want these files output. Im using…
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I don't think so. I'm pretty sure marmoset uses Open GL as does Maya. Substance painter uses Direct X by default, but you tell it to use Open GL when you start a new project, and export from painter in either format as well.
I can open it fine with 2013 64bit. The main structural mesh is completely screwed, though, a total mess of geo. You need to start deleting history more often as it has a tooooooon of nodes. That will often times mess things up when trying to re-open a file.
ahahah I worked on this movie. Thanks for liking it! It is doing surprisingly well in theaters, opening weekend made 60+ million which is amazing for the type of film it is. It is MTV's biggest opener and they are now arm locked with happy madison and sony and two new rock/sandler movies are already in preproduction.
Can't offer support on this, I disable autosave :P You can try garbage cleanup, though. do the following to clean a scene: - Open the Xref object dialog, then close it - Open the Xref scene dialog, then close it - In the maxscript listener in the bottom left, enter "gc()" and hit enter
Didn't see a topic on this and I could imagine this could affect people here. Epic will eventually be merging all of their storefronts into one place called Fab, this will include Unreal Marketplace, Artstation, Quixel and Sketchfab More info:…
Hi List of games companies based in Wales/UK- http://gameswales.org/companies/ Can an admin open up the "Company job boards" thread as I would have liked to have posted the website there, or can you post it and delete this thread, thanks. Might just be best to leave it open though so people can post stuff.
How can i activate a trigger touch using a touch? For example, if there was a switch which opens a door, in a PC game, pressing "E" would activate the trigger and the matinee to open the door would play. How can i achieve this using touch for a iOS mobile game? Can this be done using kismet? I would prefer anything that…