Well a big solid bumper would do damage to both boats and the tug would be out of business pretty quick. I like the silhouette, its an awesome shape. I just think you can get the same shape with a different material. Tugs always have a protected bow and its not always tires. But because it does take a lot of abuse it is…
If you didn't start modeling off the clearest, most high resolution image that you could find, then you're already setting yourself up for failure. Get more reference images, higher resolution photos are your best friend. Here's a starter pack: http://deicidenbf.thanez.net/ASSAULT%20RIFLES/ Here's a parts list:…
Hey Butthair thanks man. To be honest I am not sure what kind of stone this will be. I just went outside and grabbed bunch of images and also brought some rocks with me home so I have no idea what kind it was. I am trying to bring it close to the concept and keep it realistic in the same time and I am torn up between the…
No Splash, No News (Updates page), Gallery = index (main page) Real thumbnails, no cropped sections Remove info next to thumbnails, leave the info on the full image page Organize thumbnails into standard rows and columns. (2 rows of 4 columns would be best) Navigate can be improved by adding link to next image on the full…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
Hello, friends! 😊 We are DanStudio This is a Victorian office scene, available for use in UE5 and Unity. Thank you for your interest in our products. Unity Asset provides Built-in, URP You can find high-resolution images and detailed information in the document below! 📄 Document…
You're welcome :) Ah, yeah, I see
those steps now. I couldn't quite tell when I was looking at it
before. The main thing I was noticing was that the profile of the
hill was looking different from the reference image, like I show in
the image below with the thin red lines, which is great if you were wanting to do it that…
We've recently decided to go from Tiling textures to Unwrapped Textures w/ Detail Maps to get more model-specific variation at a lower texture cost. The thing I can't get my head around though is how to ensure consistent Texel Density. Currently, I've set an arbitrary Texel density based on an image size and a real-world…
Hi there everybody, I'm fairly new to the workflow of Zbrush and so any constructive criticism is welcomed. I've recently created a Low Poly Model (around 50k polys) of a Transformer, and I have also been set the task of producing a High Poly model in addition to this. The model is composed of 4 parts (I've seperated them…
You've got some really nice work in there, what I'd like to see more of are construction shots, currently there are none as far as I can tell and they're really important, so texture flats and wireframes are needed I think. And what would I like to see less of? Wix. I really don't like wix, the main reasons being that…