@Sozril Mmm...for me that image has a lot of highlights that can come great for making the specular/roughtness map but as a diffuse it won´t work. The diffuse needs to be as flat as posible with minimal shading if you are aiming at a realistic result, if you´re going to a more handdraw/stylized it´s totally okay to have…
Alright so UE4 has been giving me some massive headaches concerning foliage. I've tried just about everything and there just doesn't seem to be a way to get foliage to look right with deffered lighting. Weird artifacts show up at a distance, or things just look too flat and boring. I've already editing the Normals…
It's amusing how this went from someone asking how to replicate an example texture, to absolutely beating the pants off the original. The original was obviously either photosourced or in any event transformed one clump of grass by stretching, scaling and rotating it. It's not awful, but it's clear it didn't receive even…
Hey looks nice, I am not sure the proportions are quite right on the mesh though, at least it's not echoing the realistic theme that i think you're attempting to establish. The waste seems kind of thin, and the entire uniform feels a little blobby and forms dont read very well. It seems like he's wearing an artic survival…
Hmm yeah, this is pretty cool! There are sections that are way better than others though, and while you say it's nearly entirely photosourced, there's a huge range of styles in there. A lot of the house walls are just flat plain colour, yet they're sitting right next to houses with really grainy, obviously-photosourced…
My biggest crit right now is that it seems like you are relying too much on the normals, you gotta give your skin some love man. It's just 1 flat colour right now, and feels very boring. I do like how you bulked him up a bit, but it still feels like the proportions are off... I don't know if the length of the arms are a…
Hello everyone! My name is Mikhail Stroganov. I am from Russia, but due to the geopolitical situation I live in Vietnam. I understand that we have a difference in time zones, but for the sake of an interesting project I am ready to adapt and work at any time) I am not a professional but an experienced junior 3D environment…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…
been working on this skin shader for a little while.. i am taking a bit of a differnt approach.. most people i see using the max 7 skin shader use it like a standard shader and put the colors they want the face to be in the overall diffuse slot.. i did this at first and the results were okay but there were certain things i…
You said you review these? Have you had a chance to try the Gigabyte out? I'm debating between your suggestion and this. Cyba Sniper: -Looks comfortable/feel like current. -Macros once setup in memory via windows should work in Linux (supposedly). -Dedicated company to game peripherals. Cons -Scroll wheel isn't flat type.…