Welcome, all! Time to kick off the third Monthly Environment & Prop Challenge for 2020! Since we didn't receive many votes during the voting portion of this thread, I've gone ahead and retooled it to be the challenge thread. Remember if you don't finish in the time allotted, just keep plugging away and post when your work…
Hi all, I recently completed this sci-fi environment with the intention of using Quixel Suite 2 as extensively as possible. After posting it on the Quixel Tools Group on Facebook I was contacted by Eric Ramberg from Quixel who asked if I would be interested in posting a breakdown of it, so here we are. I'm not sure how…
Welcome, all! Time for our first Monthly Environment & Prop Challenge for 2019! Thanks to all the great suggestions for this Challenge - all of which were chosen by you guys and gals! Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good…
Welcome, all! Time to kick off the next Monthly Environment & Prop Challenge for 2019! Thanks to all those who voted for this Challenge - it's always more fun when the community chimes in! :) Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some…
Hey guys, been awhile but I've started on a new piece. This environment is based on a concept art from the Mass Effect art book that I don't believe was used in the final game. Here's the image: And here is my gray block. Current state to date:
This was a fun little sweet potato pancake to make. Textures and Wires at the bottom - Images Another attempt at creating a painterly style environment. The lighting is just point lights, the dark areas are lights with a negative value to simulate shadows. Peace
HelloSo, last year I made a photobash, and more recently I managed to translate it into 3D.I hope to get feedback on how I can improve it.I conceived this environment as playable \ realTime and put it together in UE4I want to finish view from this camera angle first https://youtu.be/m9eIq_biKW8