Messing around with weld seams in max by manually placing contorted spheres. Let me know if this works at all, if not I am going to abort and resort to photoshop overlays. I attempted zbrush but failed to create anything remotely believable.
Experienced 3D artist with a strong record in real-time gaming, including in-game cinematic. Seven years in the industry, four published games. Expertise in hard surface modeling and character modeling. Passionate about 3D art, skilled in game pipelines, and adept at collaborating with teams for smooth artwork integration…
Johny, as an easier example is almost the same thing how abortion is legislated in Portugal. They removed it from the law, so it isn't illegal, there isn't any punishment, but it is not legal as that would look bad if written down on paper... so they omitted it from the law.
well, honestly, how do they expect me to eat babies if we give people the option of not having them? Abortion and stem cell research would put an unacceptable strain on our edible baby supply, and I just can't support that.
Also here's another tip for hard-surface meshes which is another good technique to learn, called face-weighted normals. This can entirely replace normal mapping in some cases, and it can be used in conjunction with normal mapping if that's needed. I just wrote this up for a client, might help you... We have more about this…
Two of the go-to resources I recommend are Joe Wilson's baking tutorial and Alec Moody's video about controlling shading behavior. The Marmoset Toolbag 3 baking tutorial: https://marmoset.co/posts/toolbag-baking-tutorial/ https://marmoset.co/posts/toolbag-baking-tutorial/?page=Map Types#maptypes…
Didn't load fast enough, I spent more time waiting for it to load han actually watching it so I aborted early on. Perhaps my father is again downloading some useless crap he'll never actually try from eDonkey...
So I've been modeling a cassette player (the image provided is a closeup of one part of it. I'm trying to practice making cleaner models especially when they're smoothed out. I could be wrong but I assume the roundness of the edges (the square-ish forming outer edges) encompassing each sphere that are rounded are not the…
Does any zapplink attempt fail after that point, or just the file you've been painting? Like could you save the PSD as something different, abort zapplink, start a new one and then paste the layers from the old document to the new one?