Welcome to the board, its a fantastic place to learn and give/recieve feedback! Slipsius is right, you want to mirror on something like this, you are going to want to be as efficient as possible, if you look at his layout there is barely any wasted space as a result of the mirroring. you could probably go even further by…
Wow, so much awesomeness in this Art Jam! It's cool that so many people had a go at the grenade, it was fun watching people work at this in hangouts! @gilesruscoe: Glad you took part Giles! Really sweet piece, I hope you find time to finish this off before Friday :) Looking forward to what Gemma makes too! @Harford: Nice…
Ahh i appreciate this information. Just trying to get a better understanding of using blender tools and all. And i understand, i taken other courses from people and all just i took their sword one and i enjoyed it and i was curious but i understand where your coming from. that why i'm doing my research before jumping to…
Hi. I've looked over the site for information on face weighted normals. I've come across some old depreciated tools and some newer ones that don't offer whats in other packages. https://polycount.com/discussion/183993/maya-free-face-weighted-vertex-normals-tool This tool seems to be the most recent but applies bevels to…
Generally ive found straighten uv's to be only helpfull at bringing into alignment a selection thats almost aligned but just slightly off (ex: unfolding a pipe usually has some distortion that can easily be fixed this way) Id recommend using the allign tools instead since they allow you to select a boundary uv to align…
Hello! We're remote indie game studio Tonk Tonk Games, made up of veterans from the industry. We're looking for a VFX artist to assist us in development of our current mobile title. A few references that we feel would be similar to what we'd like to accomplish with VFX: *…
Honestly I think you need more experience with it before you say stuff like that...:poly121: Yes Mobo is great at clean up, re-targeting and blending, but it mostly leaves the hand keying to other applications like Max and Maya. HumanIK (motionbuilder stuffed into Maya) is finally Maya's answer to biped, after all these…