Hey Francisco, the read I get from your portfolio at a glance is that it's trying to do a lot without doing any one thing really well. Characters AND Environments AND Vehicles that don't really reveal your strength. I want to talk about your Space Break scene specifically. You have what seems to be a fairly realistic…
I think you got a really ncie scene here going, but it does feel a bit messy, your colors are all over the place and there is little order to your placement of props. Here is a few tips: 1. Try focusing on a few strong colors you want to portray in the image, all the other colors should be secondary and be somewhat less…
So, I've hit a couple snags that I haven't seen before. Still searching out google for possible solutions, but I'll post this here while I'm at it. I seem to have borked up my scene file a bit; Maya 2009, using a .ma file. Yesterday, I had lots of crash issues working on the kneepad. It was kind of random, but moving verts…
Hey Yelrah! It's good that you seem to have lots of ideas, but I'm going to be frank, these need a lot of work before you could even get an internship with them. Here are some of the major issues with the pieces above: -Perspective The perspective on your works is all over the place. The scene with the cart has really…
Your pillar: Your sculpt definitely has improved, but the damage almost feels like its been almost 'weather polished', meaning over time the damage was smoothed out. That works for sea rocks and olllddddddd stairs, and such, but for this instance I think the damage should definitely be more fresh than in your current…
Hey Chris, Technically your work looks sound and as long as you keep working at it you'll keep improving. Keep looking for critiques and making progress. What i think your work is lacking is story. Whats going on in these scenes or with your props where have they been who owns them how are they used and why? I like your…
Definitely progressing. A few notes though: 1. In your scene the arch etched into the wall with all the circles on top in your scene appears to be flat, but in the reference image it looks more like it's protruding from the rear of the building. Not sure if this is your personal take on things but I think making it…
Thanks for the feedback guys, I do agree that the terrain looks rather random at the moment. I'm trying out a different direction this time and probably something a bit more realistic as a goal for a portfolio scene. I'm going for a more stylised scene based on references such as Miazaki's art (studio ghibli). The goal is…
I enjoyed much of your hard surface work, and the modeling looked tight. In the spirit of nitpicking critiques however Maybe its just me but it took me a moment to grasp the opening scenes' composition. Each individual model looks good, and I appreciate the fact that there is a strong foreground, a mid-ground, and a…
Hi. I really like your scene so far. Good attention to details. The scene is recognizable after concept. The modeling stage is solid. And I like how the scene is improving. The thing that your scene is lacking is good lighting, as others have pointed out. I did a quick paintover over your first image. I hope you don't mind…