Moving along with the scene. Got the rest of the stones and spawn platform unwrapped and textured. Have to finish up the walkway tiles and finally get to those fences. Also going to add some more color variation to the stones of the platform. Been playing with how to setup grass in unity. Made a couple of "minecraft" style…
With PBR workflows, usually not. Unless some dumbass decides to use viewport renderer in c4d or 3DS max. Unless it's unity. Unity has this very distinct deep fried smooth look to it. Something about the color management & lighting system in unity is just outright incorrect. No, it's not just set up wrong, or the wrong use…
RareFaction Interactive is building a team of experienced game artists for a 4-6 month job to create a fun and multisensory VR installation. The experience will be showcased at a festival and a major sporting event later this year as part of a high exposure marketing campaign. We are looking for a team of artists well…
Hi polycounters. I'm a part-time game artist, former full-time game artist. I have a wide range of experience but usually get slotted into the technical artist category. The past few years I've been focusing on making asset packages for the Unity asset store. I've also built some prototypes for games using Unity and visual…
Haha, that was awesome :thumbup: As for the sword fights, I gotta agree with the others. Never been a fan of the fights in the prequels. They felt too flashy, too choreographed and too drawn out. One think I always liked about the original trilogy is how conservative they were when it came to fights between lightsaber…
Picking up from previous post, I started to block out the character. I use combination of zsphere and and subdivided cubes to block out body parts much like when blocking out basic shapes when drawing. After initial block-in, I did a quick zremesh and pose the character. I do this to get a better "feel" for the character.…
Honestly? Mainly the interface. I think Blender is an awesome app and my hats off to the user base and devs who have pushed it so far. Also certain features such as the sculpting feel miles better than the modo equivalent. What's put me off from an initial view is the simple things. Navigation flies in the face of most…
4k (image size) renders using the same assets and render settings as the 1080p (image size) renders. 4k (image size) closeup renders. Poll results as of 8am EST is 42 votes and an even 50/50 split. Answer: In all of the images (including the first 1080p render) the 2k textures are on the left and the 4k textures are on the…
Long time no update, but this project hasn't died yet! Got caught up in other things again but I've finally managed to finish the retopo last week for the entire body. The hips were a nightmare to get right and I'm sure that the current edgeflow in that area is not exactly optimal, but I didn't want to waste too much time…
It may sound counter-intuitive, but I don't really worry about the various maps at first. My initial goal is to create the base patterns and be map agnostic, not committing to anything prematurely. In the case of wood that would be the planks, for the cobble it was how the stones are broken up. From there I start to…