Hey Spinks, this has a lot of potential. As allready said, you need to boost your contrast values a little more, and n30g3n3s1s has some other good texture crits there. Listen to Mr. Ruggels with the authenticity help. You at least wanna get it 95% accurate I would have thought. I think his proportions might be making him…
Err... not meaning to be an ass and cut in on you Naicre, but this isn't really true. Every roll of the dice is a separate event, the next roll is not affected by the previous one, so the probability won't change (unless their dice aren't programmed to be properly random). (ie: if you roll a 6 on a dice the next roll will…
Hey guys 'n girls, There has been a thread for linking your ArtStation, and another for adding each other on Facebook. How about getting some good ol' LinkedIn connections? Post them here so we can connect with each other! http://linkedin.com/in/thomasfraser87
I think you could get fairly close with niagara - getting the flow vector out of the water might be tricky/impossible but if you can it should be relatively simple. I'm pretty certain the developers made engine mods to achieve this effect though
Hello again Polycount! Building a modular scene in UDK and I got a lot of block-ins so far with some basic textures to get a feel of the "look" (all subject to change). There are missing pieces to this and the skydome needs some work, but until I post again, hope you enjoy!
Hey man, you are putting in the hard yards, you ARE putting in the effort and time, and for the most part you are doing well. You are RIGHT on the cusp of leveling up, it's just going to take stepping back and considering the process a bit. I also apologize if I've been a little blunt here. Let me see if i can break this…