https://t.co/HespI3LeQ8 I spent the past couple months working on recreating Nightcap from PvZ Heroes in 3D. He's around 11K polys with 2K - 1K textures. The link leads to my post about it on my ArtStation. How did I do?
Ok one more update before i start pounding out some art and start on the core systems of the game! Art direction: Going for a futuristic western of sorts. Little on the dark and gritty side but definitely want to get bits of character and humor in there too. Think firefly if it was a little more steam punk/ techy. This way…
Hi! I am not sure whether this kind of artwork is welcome here, so I will understand if you delete it, apologies if it isn't. It is my personal work, inspired by Discworld, the Librarian. Modeling and texturing in Zbrush, retopo in 3d coat and rendering in Keyshot.
this is a fun one. the answer to A_Bs question about the mask borders is yes - applying a more detaild mask is totally possible and not very hard. I did post an example of the maths on here fairly recently The answer to your question depends of what you're trying to achieve in your game. If you need what is basically a 2d…
Hi everyone! I started to study human anatomy and this is my first model - Homelander. Link on Artstation - https://www.artstation.com/artwork/483oRL Feedback is welcome!
hi polycount! trying to get used to posting my work, and would love some critique. still in zbrush with some polypaint. pretty close to retopo on this guy, just tweaking some bits, then we're off to blender!