I have this steel beam which I would like to deform/follow the shape of a spline. How would I do this? I'm using max which I'm guessing has something built in for this. I'm using max 7.
Sorry to hear. Maybe it's an OS compatibility issue that can be solved by running PS in Windows 7 compatibility mode? "CS6 and Earlier on Windows 10" https://helpx.adobe.com/creative-cloud/kb/Windows_10_compatibility_FAQ.html#:~:text=with%20Windows%2010%3F-,CS6%20and%20Earlier%20on%20Windows%2010,-Windows%2010%20is
Made this today as a break from my Resident evil 7 Hallway. Just some base materials on there will finish up texturing tomorrow. If I can tear myself away from Premier League and Six Nations !
Anyone know if anybody takes used xbox's and controllers in for credit? I have two xbox's and like 7 controllers, and now that i have a 360 i don't see any reason to keep them. Any ideas?
Is there anything close to marmoset on the Mac? I've tried Unity and it's....well Unity. The best I have is running Windows 7 through bootcamp and using marmoset or UDK. Does anyone on a Mac do anything different? No parallels garage Rick! :D
MODO | Edge Wrapper Keith on the Foundry forums has released a
free kit that is a must grab for MODO artists. Check out the video below to see
the tool in action. http://www.pixelfondue.com/blog/2017/5/7/modo-edge-wrapper
Update 7: The end is already close. I finished with modeling and now fight with collisions. As a result, I decided to abandon the trim for the props. Because when I started planning it, I realized that it would largely duplicate the main trim.
Update 24/7/2020 (Nighttime) : Worked on more of composition and added a few stuff, played with SSS for candles, and spread the geo out and change the floor mat based on @Rurouni Strife 's recommendation! Good help man thankyou!
I noticed that my AO output from substance is incorrect so I've corrected that, it's a small but important change. Also for fun I (my computer) spent the last 7 hours doing an 4K render, was it worth it? Probably not: -Sam-
I am creating a diorama of a 7-11 and its surroundings. It will be imported into unreal. So I would like the player to walk up to the edge of the buildings. So I would bevel for the extra detail on the edge if the player can be close to it?