If you're interested in any of the following positions, please send your CV and demo reel to Gary at careers@mimicproductions.com Positions opening in April/May 2017: CHARACTER FX TD-Specialist in hair-, clothing- and underwater dynamics (in Unity or Unreal)-Consultant or freelance RIGGERS/DEVELOPERS-Very good knowledge of…
ok so I've been following the tutorial : https://www.pluralsight.com/courses/maya-2017-rigging-introduction Everything is working great until the "weight dance" section. Basically as soon as I set keys for all controls, I seem to lose all function of my spine/IK set up. It basically freezes. I can stil move the control…
More photos and video here! An environment I've been working on for the past 3 months. I am a huge fan of the game Prey (2017), so I decided to make some fan art. I have found the concept art and I knew this is something I wanna create. Since nothing from this particular concept art made into the final game, I still had…
NEOLIBYAN Hey guys, this is my latest project that is based on Marko Djurdjevic's degenesis concept. I started this character a long ago, but never got enough time to finish it. Recently, I resumed with this one and finished the highpoly. Also, I am planning to create a game-res model out of it. Hope you guys like it.…
After a year of self-study and practice, I can now finally translate my 2D artworks to 3D. I'm dreaming to work in an AAA game industry, and know it's really tough to get in since I don't have any experience to work in a game company. It's also really hard to look for a job in a small game dev team that's why I'm doing my…
Would anyone be able to help me with these errors? I have never encountered them before. The same bakes are working in XNormal and Substance Designer 5, but not Substance Painter 2017. If I understand correctly, "bad allocation" is when the polycount is too high for the system? I have 16g ram and can be baking up to 25…
This is great! I would love to see those bright white headlights casting more light onto the barrel. If they're that large and bright, they should be lighting it up more? An example https://www.thisiscolossal.com/wp-content/uploads/2017/10/vend-7.jpg It might also help to reduce the exposure on the white areas so we can…
Well I've started this thread in January 2017 and its January 2022 witch I can finally can this project done. I had some many more ambitions for, I've wanted to put him on UE add some animations and create small simple demo. But I've a little time between works, Some times years without touching him. Its time to let it got…
This is something I'd like to know about, too. I'm far from the only one who would have any interest in using realistic firearms in several videogames. Be they the designs themselves and/or the actual names. But to make matters worse, I'm far from a weapons expert, let alone well-versed in the legality behind it all. I am…
@mutatedjellyfish Great work so far and excellent thread. 2017 was a drought in personal work for me (friction!) and this thread has really inspired me to get started on something for 2018. Thanks for sharing your process and the thoughtful write-ups. I appreciate that you're digging into the organization, planning and…