Not everyone is creative. If you see it as a job like for example a carpenter its the way to go, not every carpenter is automatically a furniture designer.
That's a good idea, too. UT, for example, offers a "Business Foundations" set of courses, taught in the Business School, that includes that kind of stuff.
The answer to that question will vary depending on the particular processor. In some cases (ARM9, for example), division is more expensive. In other cases, there's no difference.
Offline renderer do work different. You wont need all those maps. If you use an AO for example you just get much to dark areas. Your render will look less real. If you are aiming for a stylised look i would mix in AO with a layered texture node. Take a look at Arvids tutorials. https://youtu.be/aN4sqlfbTBA
Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
Hey guys and gals, I'm still here and still working on the project. For the last 3 months I did a lot of content for it and started to work on my instagram account, trying to get some attention to the project and make some buzz around it Check it out! https://www.instagram.com/labskamino/ I am not sure in what format to…
Experienced 3D Artist looking for work Experienced in props and Environments for console and mobile. Experienced working with Unity and Unreal Engine Email - contact.rhys.3d@gmail.com Example of Work