Tools are getting better and better and faster to work - which makes non-artist without artistic skills to create nice good looking 3d art. For example, 13 years ago when u needed body, u needed to sculpt it from scratch knowing anatomy, make textures, make shader, paint human skin (which was super hard) in order to get…
hey all, I did this after a convo with a friend this morning, on the artstation page are links to the painter file and toolbag scene so you can see how I made such a mess. The UV's blow hard but that wasn't the point so please excuse :D I hope its of use to someone: https://www.artstation.com/artwork/Yd5mK
Once you accustomed to Zbrush it's pretty hard to switch to anything else. And it's not dynamic tessellation vs sub-D it's rather a combination of bruses , trim brushes , seam roll brushes , trim smooth border etc. A certain tactile or tangible feel. A thing I never had from SPainter brushes for example which theoretically…
Hey guys, I'm curious how to mimic this guys way of sculpting in muscles what looks to me is zspheres. I'm wanting to try this workflow to define muscle shapes then smooth it out to make it look like skin. - Video in question - [ame="…
I have no idea what are they. Are they some kind of custom objects like bones, or they give some special effects on bones, like custom moving/scaling/rotating and such. Please give me excample for what are you using them. Oris ik solver useful at all.
Here's a simple example. I have some simple bolt heads sticking out of some metal box. Say this is a small part of some large machinery, but big enough to use geometry instead of a normal map. The lower example is what I'd do in most cases; it's just one face and I have no concerns about texturing or baking. The boolean…
[ame] https://www.youtube.com/watch?v=5OUrxF929Ks[/ame] Hey guys. Just watched this video and I'm wondering if anyone would be kind enough to describe a real world situation where we might need to use these vector nodes in the way shown in the video? Thank you!