What style are you going for? Realistic? The normal map looks really off, how are you generating it? I found a quick example of what a normal map should look like http://2.bp.blogspot.com/-CwEI9lo-ql8/TzeDqnsfxeI/AAAAAAAAAC0/aA_bKmJ3tGw/s1600/normaltest1.png If you arn't getting these kind of colorings its not going to…
Base your texture size on the texel density and size of your surfaces. First determine how many pixels/m you'll want by testing, allocating your memory budget etc. For example, Rainbow Six Siege uses 1024 texels per meter, so a 2048x2048 texture would cover 2x2 meters. Some materials allow more repetition without creating…
It looks to me like in that first example, the low poly's UVs or faces are unwelded. Or you accidentally used an auto unwrap. Also, looking a the 2nd example, it seems your cage is still incorrect. You're not getting enough distance. Try increasing the cage distance from the base mesh so there's no clipping at all. Also,…
Files exported from Substance Designer for example? Years ago I did see them but totally forgot what it was . Or at least I think I did. Some thumbs generator for windows maybe? ps. Google finds some 20 years old nvidia DDS add-on . it doesn't show a thing. Neither XnView .
You're absolutely right BigtimeMaster, I indeed kinda missed the "all are as separate OBJ-s with UV-s" from the first post. As it sounded obvious that everything needs to be in a single fbx. My bad. About this example of a body that one needs to paint beneath a layer of clothes. As far as I'm concerned I keep both Painter…
I did my best from just this limited 2 similar views About your question relating normal map : Basically you can have things that are in the material of the cloth itself like cloth bump or some sort of pattern , embroidery , lace trim and so on this is specifically on moving part , on part that doesn't move much or at all…
Please don't take the wrong way, you did some work, effort was made, but you need to go further....... If your serious, you need to rework a lot of your stuff. This is an example of someone's portfolio at a place you mentioned. SimonFuchs.net Currently your not up to that quality. It'll be tough for anyone at that studio…
Reviving this quite important thread, since I've had some problems with choosing the most optimal t-pose. These things concern me: - the importance of the anatomy on the armpit - polygonal angle on the armpit for normal map baking - humeroscapular rhythm (the movement of clavicles, scapulas and muscles related to the…
I don't really care too much about Day 1 DLC or even on-disc DLC. If they help make a game I like profitable, then by all means go ahead and charge for them since many great games aren't profitable from the sale of the game itself. The thing that pisses me off to no end is the fact that some developers find it necessary to…
Hi everyone I'm trying to speed up my workflow and I do have most of the tools i use on hot keys but I have an issue with the editable poly tools which has toolbox settings, for example the way i want it to work is I select my edges and I press for example my chamfer hotkey, then i want it to go to the chamfer setting…