Yes, they will be. The seems in your screen is not related to thin triangles . While thin triangles are not ideal you can't get rid of them completely for low poly game style models. But if you model for Arnold offline rendering you should use quad only modelling probably and use normal maps only for tiny hi frequency…
i think your art is really great as it is but with just a bit more polish on a few projects it would be indistinguishable from the best AAA art right now. here are my opinions in no particular order: DRAGON the dragons surface details feels a bit muddy, like it has no sharp details. The rendering is majorly holding it…
I need to smooth out this circle of faces. I think the problem is that the circle is made of triangles and the inner circle is slightly raised from the center, causing it to create this weird shading I know that I should probably redo this mesh and avoid triangles for this cylinder but that would mean having to redo the…
Thanks Lucas! By the sharp curve part do you mean the silver wings thing? I wasn't sure if that was part of her headdress or part of the background but I guess it makes sense it would be part of her headdress!