Click me! Hey Everyone! I am happy to announce my Hue Saturation Luminance shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here. The downloadable zip contains a shader extension allowing for Hue Saturation Luminance modifications Toolbag 3 shaders. Features: * Independent…
For the sake of understanding this I have simplified the mesh and wish to show you what is going on: This is what I have. So when I skin bind I select the gorgane, then i select the belt, then i select the root bone and click skin > smooth bind This is the result I get from maya when I do that. I can go in and paint…
I had a pauldron rotated and attached to a curiass and detached it later on. The pauldron itself is symmetrical but due to the attaching and detaching the original pivot got lost. I made some changes to the pauldron and now need to symmetry (modifier) it again. Rotating the symmetry plane is tedious but kinda works for…
Hey its my first post here. Hope this guide will help yall ! Couple of months ago when i started playing with Ue4 i was obsessed with terrain mesh blending. So i started searching but couldnt find any tutorial on how to do it. After some search time and experimenting i finally found a solution. It was already there but i…
I tried the normal import function (Export works but import does not work): ExportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (V) ImportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (X) I tried the USDImporter function (But it returns 0):…
The following are steps to set up your 3D software to make lowpoly renders. The original post was made back in 2008 so some information may be out of date. It's highly recommended to use a dedicated multiplatform tool like Crocotile3D or Blockbench to make lowpoly art these days. Turning off antialiasing & filtering. Meet…
I once used a script that transferred the selected edges and maya to photoshop, creating a ready-made normal map with rounded edges. Has anyone seen anything like this? (I tried Quixel Suite/nDo, but they didn't give me what I needed...)
the unreal forums are largely useless in my experience - although tbf so are the secret developer ones if you want any info other than stuff pertaining to getting packaging working on whichever console they broke this week you'll get a folder full of crap when you build a project - exactly what the crap is will depend on…
renderhjs i think its working with 2009 if im not mistaken?I believe someone confirmed that in another forum somewhere.People have e-mailed the guy who made the script but without success and that why i ask around for some help. The script seems to work after i close all these things poping up,I also get a dialogue window…
This tool shows great promise for all walks of hard surface life and I'd be more than happy to pay for it. However I really hope the issue with retaining curvature is fixed and that if possible a feature, to give the user an option to retain or imply specific importance to smaller, tighter areas of a given model so the…