I haven't posted here yet but I've been reading up since the beginning, I love how you pushed your animation compared to the first clips you showed! The roar is looking good, but the creature's left arm seems too slow and linear when he moves it forward. It needs more weight. I think the tail coud be more snappy when he…
Here's what I posted on Shacknews: While that was in-game footage, I want to know more about the actual gameplay. Is it like Assassins Creed where I can simply move my analog and hold a button down to do all these sweet moves while running, or does each interaction require a button press? It's my understanding that…
No. The UDK terrain is simply a checkerboard surface with evenly spaced vertices, and those vertices then get moved up and down to follow the shape of your sculpture. If you want to have more polygons on the cliffs you will either have to model your entire landscape in one piece (which is a HUGE thing to load, most…
Pretty cool, the rocks are looking pretty awesome! I think the scratches don't need normals, at least not that much :/ too intense and unrealistic. If it crashed it would need more paint wear from rocks scratching against it and all that, the back would probably be beat up way more, would be nice to beat up the silhouette…
I created this project during the course "Concept Art for Movies" with Jama Jurabaev. Jama has been a phenomenal mentor. It was an incredible learning experience with awesome classmates. I can highly recommend this class. Everything has been created in Blender and rendered with Cycles, overpaint in Photoshop. If you have…
Giving more of the personal reasons on why I would love the oppertunity presented and not so much the clean cut approach. Basically I've come to a bit of a crossroads and I want to move away from the CGI world that I have got myself into and move towards game development where I genuniely get excited and as such want to…
couple of things, some of which are my own damn fault probably. some joints have no translate channels? when I select the joint it only shows the rotate channels in the channel window? thing is some of the joints in the rig do have translate channel (hip/thigh joint), some do not (clavicle) joint rotation axis... I don't…
Hey Lamb, I think you've just moved into that intermediate-level, where you aren't a complete newbie, but you aren't a rockstar yet. Newbies need to work on pretty much everything, and it's easy to give a quick critique that can help a ton. Intermediate guys are too advanced for a quick critique and require much more work…
Hi. First of all, sorry for my english. I have downloaded UDK, and this is this default scene. After I press "Game mode" or "Play level button" I get this screen error: http://s4.ifotos.pl/img/1JPG_nhaanhq.JPG What is that? I get some mid spec hardware: Intel(R) Pentium(R) 4 CPU 3.20GHz (2 CPUs) 2046MB RAM DDR 2 NVIDIA…