http://www.vigville.com/tutorials/hair/ I wrote this a while ago. It covers using splines as hair growth objects (instead of a skull cap), then copy/convert them over to planes and render out the hair that was created between the splines. One thing I've changed up is how I go about laying down the splines. I paint them on…
Yoomes: Suggestions: For the Crate: -Add dirt to the edges of the crate in order to give it more depth. As is, it looks very flat. -Add a few scratches here and there to give it a more roughed up texture. The crate should look likes it been handled. -The wood texture flows are going the wrong way in a few areas, I suggest…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
Greetings, I have been doing some 3D sci-fi character concepting work
using the subdivide/turbosmooth modifier with smoothing group separation. It has been pretty handy at getting quick
mock-ups done. I like having the ability
to unwrap the lowpoly and sketch out some surface details for a quick and
non-destructive…
Hey folks, got a small problem with some animations for a project we're working on. As it is now, we've got a few guns comprised of 80 odd separate parts, most of which animate using regular Max key-framing. We then used bones and skin modifiers for certain objects such as springs. The problem we're having is that in XNA…
Hi mates, i am learning on my own, and since some days ago i got a problem with UVs that i really can not find a solution after searching for long time. When you have a hand-painted texture you can stack 2 symmetrical parts, right ? But when only some parts of the character ( or prop ) are symmetrical the method that i am…
Hi! I think it's a cool location :+1: I recommend taking a step back from 3d and break the reference down, identifying what's important/ location-defining. Including such preparation steps in your thread (and portfolio), you can communicate your thought-proccess to the viewer. Had a quick go at it: I think this doesn't…
miauu's Primitives' Presets allows you to create presets for almost all primitives/objects you can create in 3ds Max. The UI of the tool is embedded into the object's rollout in the Modify Panel of 3ds Max. You can create as many presets as you want. Each preset can have its own custom notes(comments). The presets can be…
Probably the best thing for a beginner is to stick with Blender for now and pick up Maya a little bit later. If you're a student be sure to take advantage of the student licenses for Autodesk's programs. It's good to pick up a 2d program like Krita or Photoshop as well to do textures and sketches. If you're serious about…