Hi guys, In this thread I will post my Tile Textures that I am creating over the next few months. :) So the first Texture is a Brick Wall. I'm going to break up the Texture in UDK using Decals. :poly142:
I'm a character artist and available for freelance projects. I charge reasonable rates, but will not accept rev-share or delayed payment situations. My portfolio is www.yurialexander.com, my email is y.s.alexander@gmail.com, feel free to contact me about anything.
Yeah no issues with Nvidia drivers here either in ages. Like, decades. I never 'get latest' though, always one or two releases behind and do a quick google for known problems with those versions. Computer rebooting when being stressed might also be a power supply issue. Too small for the system or an old one that's…
Finally, the doors! With a little extra work to make the red paint capable to change colour in it's material instance. Now, to do the decals, a little vfx, and lighting...
AzzaMat - it's quite common to divide a texture into RGB(A) channels and use those for alphas, speculars, decals and whatnot. So what you're doing is perfectly fine.
yes i tried it but it didn't work. i made a modify health and added a delay at the end and repeat the action but the take damage animation is still here.