@ Peris: I'm really happy to hear that you like IC and actually use it in production workflow. I'm not sure about how long would it take to make it an utility plugin, I guess it should be divided into three scripts and the whole interface would need to be reworked since the width doesn't fit exactly the Command Panel.…
Hello, kanga! Thanks for the feedback, it was really interesting to hear that. Thank you for the high appreciation of my technical skills. Can you tell me in more detail what exactly you (and perhaps the audience) didn't like about the lighting and the environment? Regarding your question: no, I did all this work in Zbrush…
Procedural World Building in Houdini and Unreal Engine Learn on https://www.wingfox.com/c/8702_2670_15826 1.Learn about how to use Houdini to create landscape 2.Learn about Landscape mask of Houdini 3.Learn about how to use scatter in Houdini to solve random problems about scenes 4.Know about how to package the finished…
So lately I've been asking a lot questions about next gen. characters, and now I'm to the point where I need to take it a step further in hopes to learn everything I can about what it takes to make a great next gen character. For as long as I can remember I've always used 3Ds Max's bipeds to do all my skinning and…
[ QUOTE ] The Transformers cartoon wasn't War & Peace, but it took itself seriously. [/ QUOTE ] wow... did you just type that? you obviously haven't seen much of G1... Should I remind you of the episode where Seaspray turns into a 'merman with big metal feet' and falls in love with a human female? What about when all the…
For me modeling anything over all is fun but i usually start with the essayist pieces to keep from slacking and getting off track unless im seeing progress my mind aborts the mission early in the process
photoshop 7 was the best and I do still use it on my shonky old tablet. cs5 has been good to me - ps been improving steadily since the abortion that was cs1 and this looks like more of the same.
/Agreed On a side note has anyone else had an issue with random pages throwing errors and having to abort? I'm not sure but I think it only happens in IE. I had this happen on a page in gen discussion and in SWAYWO.
Yesterday I was happily laying out buildings in my city map and managed to generate a single p4 changelist with over 180,000 files in it. The number of actors in my level isn't a problem in itself, where I'm getting issues is that p4 does not like having 180,000 files in a changelist and the resulting upset seems to be…
not sculpting per se but spent nearly two years modelling heads for a football game using 1200 ish faces and before normal maps (most faces were pretty youthful without much "character" so not much in the way of detail missed bar a few grizzled veterans). I think IIRC we created about 600 heads all told! For the most part…