I'm a bit confused to be honest. Sculpting anything generally means raising or lowering the surface. No surface change, no noise. If you didn't want to change the surface, you could try turning off zsub/add and just paint the noise with RGB. Or use one of the bump materials which would basically convert the polypaint into…
I use a shader based solution in UDK: http://lk3dworks.weebly.com/uploads/2/1/9/2/21928776/9156778_orig.jpg http://lk3dworks.weebly.com/uploads/2/1/9/2/21928776/7616075_orig.jpg http://lk3dworks.weebly.com/uploads/2/1/9/2/21928776/6554518_orig.jpg I use only masks, and no "real" sky texture The skydome has two uv channels.…
Progress on Sol was halted for a little while while I focused on my Photogrammetry project, but I have now returned! With exciting news, too - our early demo for Lone Sol is now available on itch.io! https://nameheregames.itch.io/lone-sol So, here's where we left off! I realised we were off to a great start when I loaded…
Haha - the zBrush UI. As I am not using zBrush on a daily basis, I wish they would at least: 1. Option to see all tools listed in alphabetical order 2. Option to hit first letter of searched item and it will jump to all named with this letter (like max modifier stack) 3. Option to enter searching word and it function will…
Your shaders are interesting work, but they need better presentation. Your name, and don't take this personally, is a bitch to spell/remember. So the domain name isn't the best. Something shorter like mikisa.com or mikidis.com, both contractions of your real name, could work better IMO. I'm not a fan of lightboxes either.…
So, I know how to animate and import animations. What if I wanted an animated cut scene that has two characters interacting with each other. How would I approach this? My thoughts are that I animate the full cut scene minus the camera (because that is being animated in UDK) in Maya before importing it into UDK. In the end…
Thanks for the reply! Unfortunately I can't use depth because it creates an outline around each blade of grass, which I don't want, and the stencil is buggy in stereo rendering on 4.27 so I can't mask it properly. That's why I set up the system to render the world normally, which allows me to avoid outlines on the grass or…