Ok got arch into zbrush after reworking the mesh. Sub divided awesome. My question is now if you look at the concept art the arch have a little groove along them, does zbrush have a tool where it can arc or something so its even? Im still learning zbrush have mercy :-) The damage part i can do
Very nice! Lovely model all round! The only thing that jumps out at me slightly is the eyes. They could maybe benefit from a slight change of angle so that it doesn't look like she is staring blankly forwards. I find the easiest way to remedy this is have the iris partially covered by the eyelids. But hey, I'm really just…
Polyunwrapper has an easy way to apply smoothing groups based on UV edges, and vice versa (IIRC). Textools function for this is not as good. Lot of other cool tools in Polyunwrapper. I'm a bit biased though as I got it for free (I beta tested a lot). Isn't there a demo? Usually best to have a play with these things, see…
Oh, so the model you posted all those images of isn't yours? Looks the model did did make isn't too far off. Just tweak the vertices in the outer arc of the blade so it's a bit sharper looking and you should be pretty close. Stick on of you references in the background as an image plane if you want to be absolutely…
I like the sculpt =) The textures are kind of hit and miss. The eyes are too blue and his iris/pupil seem a bit small. His neck is unusually tan? His scar looks a bit like a radiation burn? With a scar like that he better have a hook for a hand, a super spy tied to a bomb and some super hawt female assassin lackey.
Most likely it's a tangent-space issue and/or swizzle Coordinates, as xnormal defaults to Mikktspace and Maya has a custom tangent space iirc. Recommend reading the wiki as well as the stickys for normal maps. http://wiki.polycount.com/wiki/Normal_Map_Technical_Details…
Thanks! :) I'm currently not at home so I don't have access to the mesh right now, although I had my flats on dropbox! I'll post the wires and a turntable tomorrow! For the interior, the bottle "holder" is just a plane, and each rail has like 8 tris each iirc. Not the greatest unwrap, but it works ^^ Thanks for the crits…
Great film. I was kind of irked by the CG thing before I went in, but it was definitely justifiable. A lot of the fight scenes just couldn't have been done without it. The action was very over-the-top, but it was to be expected. If you're looking for a new Lord of the Rings, this probably isn't the film for you. Go in…
actually breasts are super saggy irl but yeah she needs a sports bra if shes gonna be doing some adventuring. maybe make the clothes closer to the body but not skin tight. also keep in mind that this has been done by many artists already so you gotta make your model stand out from the rest. but good start so far.
Not ready for prime time. Check their forum for an idea of the issues. IIRC all the game-type data would have to be in custom blocks, so it then becomes an engine-specific format, just without the bells and whistles you get from rolling your own. Instead you're stuck with their hierarchy/format rules, and the verbosity of…