Here's a WIP character that I'm currently working on. Thought I'd put up a thread to get some feedback as I go into details, retopo, and textures. Right now I have the concept and a base sculpt. Again, any input would be great. I'm hoping this thread will encourage me to keep working on the character instead of putting it…
I'm currently making this female character for my groups game project. At the moment this is the basic outfit design and style for her. The hair is currently a place holder to indicate the style, will be working on using hair cards. Going to keep this thread updated to keep track of this character progress and any…
Here is a sketch of what I was thinking I could do. I figured I would give myself the challenge of working on a hard surface character and came up with this android looking guy that is giving David the small device. I wanted to make a character that seems like a typical hard worker who sometimes gets the short end of the…
In the technical sense, your drawings for the tasks of the concept art are made quite normally. It seems to me, the main problem of the characters is that from a multitude of elements on each of them isn't create to a holistic image. Visually it isn't clear what this character is about. He does not have distinct properties…
there is a difference between 3d character artist and 3d character designer, those might blend to each other but it sorta is 2 different jobs as a 3d character artist, much like Brian wrote, the chances are high that you will be tasked to create a bust or a part of a character that demonstrates that you can adhere to a…
When texturing a character is it better to bring the entire character with clothing and all the parts into substance painter together and simply have the different materials split into different udims, or should I be making different materials for the different pieces (example: skin, boots, eyes)
I'm a 3D artist for games with 6 years of experience. The last 4 as the character artist. Looking for freelance/remote/contract or part/full-time employment. I have experience with realistic and stylized characters, hard surface for weapons and props, handpainted and PBR textures. I also know how to rig a character [but…
Character Rigger High profile video games studio based in Los Angeles, CA is in need of an experienced Character Rigger. Must have experience with Maya and Mel. Knowledge of 3DS Max would be great. Must have at least 2-3yrs experience working on the PSP, PS3 and or the Xbox 360. If youre interested in hearing more about…
Hey all, I started this project in order to do a couple things. 1: Take a character from concept to animation 2: Create a full facial rig I am in the modeling phase now and I am still messing with alot of the shapes to try to match the concept a little more. Any advice or guidance is more than welcome, this will be the…
Agent Venom! One of my favourite characters from Marvel - Finally got round to finishing him, started him agessss ago for the Comicon Challenge but never managed to meet the deadline!.. Jobs. But here he is complete at last. First PBR character. :)