Hey Polycount! I'm Ben Ruiz and I'm the artist and combat designer at Team Colorblind, and we're about to release our flagship game Aztez on August 1st. I thought maybe the Polycount community would like to see first hand the dumb shit I did to make this game work. This is what Aztez looks like in motion. Here is the…
Here
are the things about the landscape mentioned above for anyone
interested in that. The
landscape I was working with from my previous update, where precut
tiles with a high density of polygons were projected on to a sculpted
landscape, then decimated afterwards to bring the polycount back
down, ended up not working in…
The sequencer is beating me up, I can't get it to space out the tracks back to back with a 10 frame buffer. So far all I've managed to pull off is have it adjust all the tracks to the same start frame. Despite my best efforts to reset all the tracks to zero before sequencing when the script is run again, they all keep…
Package Status: ******Awaiting Approval****** Customer/Delivery Services Department 8 Canada Square, London E14 5HQ, United Kingdom London, Telephone No:+447024010504 Reg order no: Ref: UK/9420X2/68. ATTN:Ryan Robert Marshal Joseph Walsh, Your personal Information has been sent to us by the united national kingdom lottery…
So I made sure I read through the entire thread before diving in with my own opinions and a question. Firstly I like how they "cleaned up" the UI - pixologic also fixed a UI error (white bar) that has been plaguing me off and on for a few years now that has no "official" fix. I also always appreciate their updates. That…
Necro bump. Just went back and updated this script so it'd work correctly with newer versions of maya: //RepeatLast Hotkeyer v2if (`window -exists rlHotkey`) deleteUI rlHotkey;window -wh 250 50 -mxb 0 -title "RepeatLast Hotkeyer" rlHotkey;frameLayout -bs "etchedOut" -w 200 -cll 0 -l "Enter Hotkey";formLayout selForm;…
@Medvish regarding Your questions: *correct *the textures are neutral and colorized in the shader *correct But It's a bit more complicated :) ATM UE4 does not support texture arrays but that feature developed and currently under review. https://github.com/EpicGames/UnrealEngine/pull/2340 You could do it without the array…
What _________________________________________________ We are looking for two people to reinforce our mod team - the UT3 mod The Ball - Double 1st place Winner MakeSomethingUnreal Phase 1 Animator # Will need to rig and animate about three to four characters (two or three more may be added in half a year) # The characters…
Hi all, Bone Facture team [in the past Moonshine] from Poland is looking for people who would like to help with our project: www.blackicetales.com [unfortunately English version is out of date but soon we update all sections and news] Especially we are looking for: - 3d modeler [architecture and organic] - 2d artists…
SENIOR FX ARTIST Were looking for a Senior FX Artist to create dramatic visual effects for a culturally relevant next-gen. AAA military shooter. In this newly created position, you will work closely with art and design leads to create innovative next-gen. effects that push the boundaries on high end game graphics. Must…