So I'm looking around on google for something cool to model and I see this somewhat rare, bike type vehicle called the Silly Cycle. A little research shows that the photos I found are of a prototype as it never made it into production. It's very cool just for that reason, as I can see how it wouldn't be too practicle, even…
Hello, I'm 3D beginner. Also I'm korean. So My vocabulary may be wrong. I'm making some character model for game. It's cute girl character. I sculpted the character model, and retopologied. But there is a problem. I baked normal map in maya(2017). Face part is baked well but dress and arm or leg part is little strange.…
We made this Visual Proof of Concept after Sony expressed interest in seeing the characters in motion at GDC 2017. We spent a week animating and building the city for this presentation which was ultimately turned down by Sega. This was the first step towards a gameplay demo. If Sega was interested we were going to invest…
Hello everybody, I am proud of to show you our very first game as BartuCem Games. We started to make game as 2 in June 2017 and a couple of months later , we had a company. In January 2018 we finished the game as 3. We learned a lot with this game and we have already started to work on our next title which is for PC. Now,…
Here are some decent "watch me work" videos that use the process kanga outlined. https://www.youtube.com/watch?v=0vJhQg0XZ3g https://www.youtube.com/watch?v=dru6z9ZgkLk https://cgi.tutsplus.com/tutorials/model-a-detailed-high-poly-fire-hydrant-in-3ds-max--cg-1717 Also check out this Sub Division Basics video, it goes over…
There is the copy and paste UV function inside the UV editor. If the shells are the same then you can select the UV you which to stack and hit copy then select the UV you wish to stack it on top of and hit paste. This functionality has gotten better in the later versions of Max particularly 2017 and up. Another method…
Hands down for me the best tutorials on the subject are Scott Robertson's dvd's on Gnomon workshop. http://www.thegnomonworkshop.com/store/product/323/Basic-Perspective-Form-Drawing#.Uelgzc0deCo Start with "Basic Perspective Form Drawing". Feng Zhu also has some decent perspective drawing dvds on Gnonom for environments.…
I used 3DMotive back then. Their tutorials helped a lot. Never tried out Pluralsight or GAI's Environment Bootcamp. I did sign up for Josh Lynch's Substance Designer Mentorship, back in December 2017, through my work. There's really no right way to do it, because any avenue you choose can easily help you out. You're…
Alright, this will be my last message over this topic. I will open a new thread because I already changed it's name to ToolSeq UD and there are multiple scripts combined in that name. You will be able to watch updates in there. I got good news. Version 1.0.7 is technically done and fully ready for Maya 2017. I bought a…
thanks for your feedback, I really appreciate it. The background is indeed an HDRI sky sphere, mainly because I had no idea what to do with the background. What would you suggest doing instead? Could you recommend me some links potentially? this is entirely rendered in Arnold, using Maya 2017. I can post a wireframe and…