That's what I was thinking. The only reason I considered it might still be relevant was that it was being used by Johan Lithvall a guy who designs some really nice hair for AAA's, he did the hair in the Horizon and Spiderman games. I wish Japanese devs shared more about their process for example how Capcom does their hair…
I tried to use Sampler few times through years and never found it any helpful really . Uninstalled it to save space. Just read it got some new AI upscale and photo to material . Is it worth a new try? Any better than before. Something that could take 2x2 meters megascan material and turn it into covering 10 meters long…