Yeah, 1600:1200 divided by 100 = 16:12 divided by 4 = 4:3 (aspect ratio). Which is standard. If you can divide the first number by 4 and the 2nd number by 3, you should be safe (16:9 for widescreen monitors usually). 1280 divides by 4, 960 divides by 3 ... 1024 does not divide by 3, so it's not a true 4:3 aspect.
well how about that, they advertise it as a 4 player game, but it isn't, only 2 people can play... it sais 4 player in the back with the nunchuck but in neither one of the metal slug games included on the cd can you play with 4 people... THIS IS SOOOOO GAY!!!!
Majority of studios will prioritize on-site. Communication is simply better in person. I don’t work in games anymore, now I work in 3d software dev, but I work entirely remote, as do about 1/4 of the workers here. But generally that’s only because we’re highly experienced and difficult to find replacements for, so we are…
Thanks guys; appreciate it. Adding a Run animation: Front Left Left 3/4 Right Right 3/4 Game And adding a Sprint animation: Front Left Left 3/4 Right Right 3/4 Game Edit: Adding Run and Sprint thumbnail images.
https://projects.blender.org/blender/blender/pulls/107827 I too remember this branch, and having downloaded it. As mentioned here: https://blenderartists.org/t/where-to-get-blender-3-6-or-4-0-alpha-with-mesh-to-sdf-volume-nodes/1527446/9 Where someone links to a branch you can compile, if you're up for it.