Hey! I think the concept can be split into large shapes/level geometry, which can be textured with tiling textures (wood, stone, tiles, etc) and props/detail meshes which can be textured using an atlas and/or individual textures. With low poly meshes hard edges can be used on steep angles to control the shading (when baked…
I usually just transfer vertex normals from a shape before holes. Works perfectly fine even for extremely low poly things , lods etc. Never understood really why people do all those support loops and extra geo puzzles. My guess it's because 3d soft had clunky normal editing tools before. Still the normal theft script in…
I had forgot this - here is what I did to get it working: When you start Maya the Default Quality Renderer is active and Hardware Texturing is greyed out in the Shading dropdown. Switching to High Quality Rendering allows you to enable Hardware Texturing. Here is where the problem occured: Turtle's Bake Visualizer only…
You asked about shading techniques earlier - although techniques are useful I would say having an understanding about realistic light and rendering of colour would probably be more helpful in the long run. I reckon try some of the excersises here http://www.conceptart.org/forums/showthread.php?t=76955 and then try apply…
Look at the darkness of the line you used around the eye, on your drawing and the picture. Both black - good. Now look at the shadow side of the nose on your drawing. Very light grey. Now look at the picture : pitch black. And finally, look at the dark line you drew at the junction of the lips. Black. Now look at the…
You should be able to do something like this in Unity by using Directional Lightmaps and doing a post process on the resulting lightmap files using the light normal map, along with the normal map of the individual normal maps from each lightmapped renderer. Its pretty complicated but possible. You would also want to define…
By redo are you just reffering to redoing after an undo, or more like repeat last action? And for color just press "S" to bring up the color wheel and click outside it to exit. Dado: I asked about your material issue and this is the response from another beta tester: "that's not a bug, without shader support sculptris…
My name is Jose Rodriguez and we are looking for talented individuals to be part of our production team for a project we are currently working on: Awakening Within. The project is going to be a 3D Anime series and the overall range of style/look of the series is along with Soul Worker Online. Needless to say, we are very…
Hi. I've been thinking about this one and wondered if anyone has done any such thing. Basically I want to bake down the finer details of a body scan to a normal map. Then this normal map can be layered over the normal map I'm creating for my character that only has primary details in it, the big shapes like muscles and…
Hi, guys! I'm starting a new project and I decided to start a new thread in here to keep track of my progress. The basic idea is to make a stylized city asset pack that would make it easy to make variations of buildings and have lots of variations of windows, doors, stairs. Also, spline meshes and modular pieces for…