Hey guys, I've been working on this a bit over the last few weeks. It was for my senior capstone project but since the summer semester is ridiculously shorter than an actual semester I had to try and get out something relatively basic. There are quite a few things I know I want to work on that I came across when I was…
Hey folks! I am seeing a problem with textures I've created in Designer that are not displaying correctly in UE4. More specifically the problem is that the Albedo/Base Color is super washed out in the engine. Here's an example texture in Designer with the Display sRGB ON by default Here's the Texture in UE4 with the sRGB…
Thanks everyone for taking time out to reply and give your piece. The sum of all the opinions is anarchy but I guess I expected as much. It turned out to be a really informative thread though and pretty much everyone replying has landed a job so obviously I can't scoff at the advice. So, after mulling it over pretty…
I also wanted to give this a go :) . I’ve been working on it quite a bit already, so here is my progress thusfar. Decided to go for a handplane with a sharp angled shape language. I also wanted to incorperate a lot of celtic/dwarven style patterns into this. Due to time constraints I decided to do crossbakes and mix the…
@Noren you read it correctly. however in my experience baking and display rendering engines are not always perfectly aligned. especially when you are using more than 1 rendering engine (one for rendering animations, and one for rendering real-time content(in the editor or a game engine). so you can't always count on them…
Sculptris 1.0 has been released! Grab it here: www.sculptris.com As some of you know, vrav, myself, and a few others have been beta testing this app for a while now, and are excited to see it released. The amazing DrPetter has coded the entire app from the ground up in these past few months, and has been so kind as to take…
Here ya go buddy RENDERING WIREFRAME 1. In the Render Options choose May Vector. If you do not see it in the list, go to Window > Settings Preferences > Plugin Manager and check the box next to VectorRender.mll. You should now see it appear in the Render options window. 2. Choose the Maya Vector tab. 3. Under 'Edge…
Yes like the others said, you are trying to do everything at once. To get a solid base to work from I suggest using zspheres initially. While dynamesh is amazing I find it is really more for advanced sculptors. The disadvantage of dynamesh is it doesnt let you go up and down in division levels from the get go. I made a…
Hi all, I've searched extensively to help me fix my problem but to no avail, so I figured I'd bite the bullet and create a thread. I have a few modular sci-fi wall piece I am using for a current environment of mine, but I am having some weird smoothing group issues either in my normal maps from when I bake from HP mesh to…
i get the odd feeling that I should have been an environmental artist rather than a character modeler. I see so many great character modelers out there, makes me weep:) I think that doing environments could be a bit dull in parts, but if you get a good scene going on, it could be really fun in terms of setting a mood with…