YAYYAAAYAYYAYAYAAAY!!! I finally figured it out. The problem was Props. When you create a biped, you can check "arms," and you can check "props." I had checked both, foolishly taking a risk and giving props a try for the first time. Apparently you should never check props, because they render the biped un-skinnable. Maybe…
I like to keep the resolution of my UV shells consistent throughout a prop, unless something is going to be in shadow and not seen very much then I shrink it down to make more space for other parts. In general you want to keep pixel density fairly consistent in your entire scene from one prop to another as well. If you…
hi there right to the problem : i was trying to bake my normal and ran into some troubles. here´s what it looks like 1. highpoly with supportedges 2. "lowpoly" (not really the low poly, more the base i was going to reduce) 3. normal bake with xnormal, standard settings (i didnt bother to post all the 200000 failbakes i…
Hi, everyone! So I was looking for some feedback on my portfolio. I posted here before but didn't get any response, so I thought I would give it another try. But I really need some feedback/criticism to understand what I'm lacking. so for me, I'm a prop/texture artist and I like to make 3d models and texturing(weapons,…
Ouch, having a bad day? I don't believe anything I said was naive, disrespectful, elitist or bullshit. Could you point out what gave you that impression? edit: Is it because I didn't specifically say environment "assets" when I mentioned that, " most character artists could create better environments?" I assumed that that…
Hi guys, I would like share with you my final version of The Unsullied character that I modeled during my first study period. The aim of the project was to build a high poly model in Z-brush and a game ready low poly version. Base mesh and anatomy were developed in Z-Brush, all hard surfaces props and leather, as well as…
If there is a company looking for an Art QA that might be a way in, I dont know how life is in LA but I do know that here in Poland some people start as for instance Art QA at CDPR for and in a year or two some of them become actual artists. Generally I wouldn't recommend doing regular QA because most of the time its very…
[Graphics programmer answer] Doesn't really matter. I would shoot for everything being separate. Should a metal barrel and lamp share the same texture? Not really, you should be fitting each of those as close to 100% UV as possible. If you want those to both be say 512 size textures and you only see a lamp in a house and…
Thanks for the input all! Just want to clarify: Each Challenge will have a total of 4 concepts: 2 "Hard Surface" and 2 "Haind Painted" - 1 Prop and 1 Environment each This was by community request when we revisited the Challenge guidelines a few months back to accomodate as many art styles as possible - we want as many…
@ killingpeople and autocon :) I'm happy to hear you say that, but maybe I phrased myself incorrectly. I do enjoy doing character work, but I'm best at environment/prop work, which is why that's where I wanted to apply. Not to say that I cannot work to make my character art better, but when I hear how difficult it is for…