I'm not sure when a having a portfolio is justified. I've seen many portfolios like Lonewolf's that are absultely stunning. I've also seen many portfolios that are, lets just say not the best. My question is, at what point should I consider putting my work on a website and putting my name out there? Should I just start…
looking very promising for sure. i'll hold my breath until i can try the paint/smudge tools and see what kind of layer blending etc is in there. these features or better their lack of or a weak implementation in some 3d paint app usually make me go back to photoshop rather swiftly. good to see that they guys developing…
Hi all, I have a imported several mesh from maya to cryengine3 and there is a thing that has been bugging me a bit while placing the things around, the pivot point doesn't seem to be in the center of the object but casted away in a random direction, I'll show examples of my imported house and a barrel that was already in…
Update! Everything is into Unreal Engine! More painting has been done, and am now experimenting with vertex blending wooden planks under the plaster texture. TO DO LIST (for now): Finish painting Bake AO maps + gradient for the building Make tiled wood same color as wood assets 2nd Pass on textures
just bored at work...MUST DO SOMETHING!!! made a cuple of little doodles. one of zim and one of my dragoness model. *feel free to post any ms paint art on this thread if you like. here is a link to the dragoness model incase you feel like comparing... http://boards.polycount.net/showflat.php...=true#Post63328
Sorry for the lack of updates. Been slammed at regular job. Think im done with the face and final details on armor. I will proceed with the retopo. Comments and crits appreciated. Ill be painting more more scars and scratched on her face once im painting the texture to make her look more experienced. Progress has been slow…
These look great. I personally think that low poly hand painted art (especially the simplified cartoony sort of stuff you're making) has a certain charm in its low-polyness, if that makes sense. The chunkiness of the geo adds to the charm. I think for the cactus though there needs to be some sort of transition between the…
"the upper one is not perfectly straight having some points off" Yeah that's precisely why I think this barebones approach is interesting IMHO, as while the first pass involves straightening things on Z after placing the meshing, a later second pass is is always possible. Points can be added as needed and they can be…
One tip I could give you then is focus on painting only before to try it on 3d. Look some real stone, or photos, and try to paint it, through observation.